* The names and descriptions of random (or reforged) artifacts based on a standard artifact with the FULL_NAME flag will no longer be mangled * Due to an oversight, being poly_selfed with no_scrambling on could have extremely bad, potentially lethal consequences this has been fixed * Uniques and monster groups should no longer generate in Trouble at Home * The default reward for Orc Camp is now a staff of enlightenment * Added some new class-specific quest rewards (no, not for Sand Pit) * Prevented the player from getting quite so many level-ups from Shadow Fairies and Tidy the Laboratory * Made the Orc Camp and Tidy the Laboratory quests more compact * Made the Crow's Nest quest saner it would previously give either heaps of good objects or very few good objects, now it's guaranteed to have a moderate amount of them Also, off-weapon slays were not properly valued, while off-weapon brands are now somewhat less valuable) * Tweaked item valuation (some resists are now worth a bit more, others are now worth a bit less, and items with many high resists are worth a bit more in general. * Tweaked randart creation (bows are now more likely to have slays/brands or a miscellaneous attribute instead of disproportionately generating randart armors with to-AC of exactly +20 or weapons with to-hit/dam of exactly +25,+25, the bonuses are now somewhat more random) This makes it harder to kill drujs or quylthulgs safely by abusing line of sight (adapted from Frogspawn) * Spellcasting monsters can now use spells in response to being hurt by the player, even if the player is not in their line of sight or within range of their splash attacks. * Toned down chaos patron punishments - they happen less often now, and are less insta-killy (it should now be impossible for a punishment to insta-kill a fully healthy player outright, although they can still kill a player who was already hurt, and TY_CURSE is still a possibility at high levels) * The Craven personality now gives vulnerability to fear, but also a moderate quick walk (thanks to MITZE for this suggestion) * Adapted PosChengband-R's coffee-break mode (optional accelerated game) * Improved wilderness design (borders between different types of terrain are now less ugly - say goodbye to rectangular oceans) * Restored the special Lazy artifacts (with some tweaks) * Adapted the Politician class from Frogspawn * Adapted the Alchemist class from PosChengband-R (Thanks to MITZE for suggesting the Chaotic personality and helping me devise it) * Introduced three new personalities (Chaotic, Mundane and Unlucky) and restored the removed Lazy and Munchkin personalities. I'm sorry if I haven't had the time and energy to respond to everyone, fix every bug or address everybody's concerns the game is really big, and the mountain of suggestions and bug reports has been almost equally big, and I only have the one pair of hands. Many thanks to everyone who played 7.0.peppermint! The feedback, and seeing all the different ways people approach the game, has been invaluable. Savefiles are unidirectionally compatible between 7.0.mango and previous versions of FrogComposband that is, you can upgrade from 7.0.peppermint or even 7.0.strawberry to 7.0.mango in the middle of a game, but you can't downgrade from mango back to strawberry or peppermint. Windows users who download the full game won't need to download any other files.) exe should also download the source code, but not the full game, which would be superfluous. Notably: character creation information off-screen.Available here, with the source code, precompiled Windows full game (without the source code) and precompiled Windows. Also automatic game buttons aren't coming and going properly just yet. Virtual keyboard use is still often required to play. Many screens have not yet been reformatted for narrow screens, and the interface design is still work-in-progress and subject to change at any point. The screen setup is designed for Term-1 displaying messages, and Term-2 displaying player (compact) they are not set by default due to some bug in option parsing (although it has been tweaked the competition savefile to set these up). Note:The savefile for Competition 63 is installed by default. If you are looking to download the latest version of Angband for DS, please check out Angband 3DS by timschumi.Ĭopy angband.nds to your card ( DLDI patch if your card does not support autopatching).Ĭopy angband directory to the ROOT DIRECTORY of your cardįor upgrading, delete your angband/nds/BUTTONS.DEF file to get some new button features (author stated button configuration is still in flux).ĬycloDS users can rename angband.nds to autoload.nds to have it boot into Angband automatically. This homebrew projects is a work in progress (see also related project First Age Angband and development update). AngbandDS is a DS port of Vanilla Angband, a rogue dungeon crawler.